
Finally a little time to get back after Gus! Time has been a little elusive as of late, so it was good to finally take a few minutes to get back after ‘em.
Not a whole lot going on though really, remapped the legs and did a quick patch of the leg texture. Also fixed the [...]

Really need to get back after Gus, but a little system maintenance and some much needed sleep, has put Gus on a back-burner this morning.
Did a quick rendering, compositing shot just to see how he looks without an environment, and looking at the shadow on the “floor” I do believe everything is heading in the [...]

Took a little step back a bit, concentrating on a couple of the textures. Body, Eyes and Wings (again)…although while working on the eyes and body I didn’t take any snapshots. Wings got a complete work-over (front wings only, still sharing the texture for the back ones and need to modify them a bit)…spent a [...]

Ok, so because things get busy…Day 8 is probably Day 9, but still Day 8 of editing…each day however doesn’t necessarily constitute a full DAY, so really…it’s not a day at all, just a marker for the post. Playing a little catchup obviously, as yesterday didn’t amount to a hill of beans modeling wise…just too [...]

This might actually be day 8, did just some texture tweaking yesterday and it was so subtle that it really didn’t warrant “a day”. So, adding the legs…not sure I’m entirely thrilled with them yet. Box modeled, Hypernurb sub-d on them, with boned chain to allow to repositioning. I also keep messing with the head [...]

Playing with the texture on the body a bit with a couple of screen shots from Photoshop as well…grabbed a photo reference and overlayed it (with a lot of warping) to add a bit more of the real world to Gus (gotta give him a name). Not much more done modeling this morning, just that [...]

